Meant to Invent – Young Inventors’ Program
The BKFK company “recognizes the ingenuity and creativity that kids possess. We know that while kids have great ideas, they often have no place to take them. We provide the support needed for kids to create great ideas and inventions for other kids to use. We will even help bring the best ideas into the marketplace! True to our name, all products are invented BY and FOR kids.”
Features Invention Quest and “Invent-a-Toy” World Games; teacher curriculum guides; parent information.
“Inventing a new way to learn!” A weeklong summer enrichment day program of the National Inventors Hall of Fame Foundation, for children entering grades 1 through 6.
Offers info re: camp participants, teachers, parent, locations, sponsors, etc
Club Invention is an out-of-school-time program, developed by educators, where children in grades 1st-6th enhance their understanding of science, math, history, etc., through hands-on experience and discovery. A program of the National Inventors Hall of Fame.
Challenges students to use creativity and imagination along with science, technology, and mechanical ability to invent or modify a tool.
©®EA™is a contest and classroom guide based on invention and problem solving for students in grades 2-12, jointly developed by the NIHFF and the USPTO. The symbols in the name represent patents, copyrights and trademarks. Resource guide downloads are available for elementary, middle, high school and home-schooled students, as well as for parents and educators. The guides were designed to encourage interest in and understanding of intellectual property and its protection through patents, trademarks and copyrights.
Features an A-Z list of common inventions; famous women and African-American inventors; tips on how to write a report on inventions; early inventions & inventors (pre-1300) and more.
Features the origins of your favorite toys and games, industry’s most successful inventors, fun quizzes, timeline and video. From the History Channel.
Invent America! is a nonprofit K-8 education program, launched in 1987, that helps children develop creative thinking and problem solving skills through a fun, unique and proven learning tool – inventing”!
Games, blogs and invention contests. Info on how to invent, inventions, etc.
Provides guidelins, resources, photo gallery, etc.
Games, puzzles, stories of invention, photo gallery, glossary, patent/trademark info, piracy issues, special resources for parents and teachers, freebies.
The InvenTems are teams of high school students, educators and mentors that receive grants of up to $10,000 each to invent technological solutions to real-world problems. The InvenTeams initiative inspires a new generation of inventors by engaging students in creative thinking and hands-on learning in science, technology, engineering and mathematics (STEM).
The purpose of this museum is to preserve and promote great inventions produced by America’s youth. The National Gallery inducts six young people in grades K- 12 annually.
A fun, funny site featuring real USA patented (but not necessarily used!) inventions. Updated weekly; daily ‘featured inventions.’
A Young Inventors Program that involves 7,000 students in the Twin Cities area.
Young Inventors International is a not-for-profit organization educating innovators under the age of 35, helping them build successful enterprises and bring new products to market.